RavenQuest Launches Guild Expeditions Season 2
- NFTrixie

- 1 day ago
- 3 min read

RavenQuest is doubling down on competitive, guild-driven gameplay with the launch of its second Guild Expeditions Tournament, and Season 2 is shaping up to be the biggest one yet. Kicking off on January 8 at server reboot and running for 14 days until January 22, the event introduces a massive prize pool, refined rules, and a clear message: sustained guild performance matters more than ever.
With over 1,500,000 $QUEST tokens and more than $100,000 worth of Soulbound Land on the line, this tournament isn’t just another limited-time event. It’s a statement about how RavenQuest wants its endgame competition to evolve within the broader landscape of modern blockchain games.
A Two-Week Sprint Built Around Guild Power
At its core, Season 2 of the Guild Expeditions Tournament is designed as a focused, two-week competitive sprint. Guilds earn their ranking by diving into Expeditions, collecting Jewels, and stacking other high-value Expedition rewards that directly translate into leaderboard points.
Unlike casual leaderboard events that reward short bursts of activity, this format encourages coordination, planning, and consistency. To stay competitive across the full 14-day window, guilds need active rosters, optimized builds, and members who are willing to show up day after day. It’s very much a marathon disguised as a sprint.
What’s in the Season 2 Prize Pool
The headline numbers immediately set expectations. From January 8 to January 22, participating guilds will compete for:
Over 1,500,000 $QUEST in total token rewards
Soulbound Land valued at more than $100,000
A top-tier reward for the winner: 500,000 $QUEST and a Soulbound Fort
While the full leaderboard breakdown is expected to appear in-game shortly before launch, the confirmed first-place prize highlights how top-heavy the rewards structure is. RavenQuest is clearly incentivizing guilds to push for the very top, rather than simply settling for mid-tier placements.
A Crucial Rule Change for Jewel Counting
One of the most important updates in Season 2 is a rule change aimed at improving competitive integrity. This time around, Jewels count toward a guild’s leaderboard score based on the guild a player belongs to at the moment the Jewels are earned.
In practice, this shuts down last-minute guild hopping and player poaching that could dramatically swing standings in the final hours. While RavenQuest acknowledged that guild politics and roster drama added entertainment value in Season 1, the team is prioritizing cleaner results this time.
The goal is simple: rankings should reflect sustained performance across the full event, not tactical reshuffles at the finish line.
Why Guild Expeditions Matter in RavenQuest
RavenQuest positions itself as a sandbox MMORPG where guilds sit at the center of progression, social identity, and long-term goals. Systems like Guild Wars and Guild Expeditions aren’t side activities—they’re core pillars of the game’s design.
From that perspective, the Guild Expeditions Tournament functions as more than a promotional event. It’s a live stress test of RavenQuest’s retention loops: coordinated PvE, repeatable high-stakes content, and leaderboard pressure that keeps players logging in consistently.
The reward structure reinforces this philosophy. By offering Soulbound Forts and Soulbound Land, RavenQuest is pushing meaningful, gameplay-linked ownership toward active guild communities rather than handing out purely cosmetic rewards.
How Expeditions and $QUEST Shape the Competition
Guild Expeditions tournaments build on systems RavenQuest has already refined. Back in August 2025, the game ran an Expedition Leaderboard event centered on roguelike dungeon runs. Players earned Jewels through Expeditions and climbed weekly rankings, with a total of 2.8 million $QUEST distributed across four weeks.
That earlier event introduced important structural details that still shape the meta today:
Effective Level 60 required for Basic Expeditions
Level 75 required for Legendary Expeditions
2,000 Renown minimum for participation
One silver entry run per day, with additional runs tied to in-game resources
These constraints rewarded efficiency, preparation, and smart resource management over unlimited grinding—principles that carry directly into the Season 2 guild tournament.
What It Takes to Win Season 2
For guilds aiming at the top, especially that 500,000 $QUEST and Soulbound Fort prize, the formula is clear. Success depends on:
Consistent high-level Expedition clears
Optimized routing and character builds
Strong internal coordination and scheduling
Steady Jewel accumulation across the full 14 days
In other words, this isn’t about a single explosive push. It’s about maintaining pressure from January 8 through January 22 and proving that your guild can perform at a high level without relying on last-minute tricks.
A Strong Signal for Competitive Blockchain Gaming
Season 2 of RavenQuest’s Guild Expeditions Tournament highlights a broader trend within high-quality blockchain games: competitive depth, meaningful rewards, and systems that reward long-term engagement over short-term speculation.
By refining rules, increasing stakes, and tying real in-game value to guild performance, RavenQuest is making a clear bet on organized communities as the backbone of its ecosystem. For guild-focused players, this two-week tournament isn’t just another event—it’s a chance to define their legacy in the world of RavenQuest.









Comments