Moonfrost Enters a New Era on Steam

Moonfrost, the cozy life simulation RPG from Oxalis Games, officially launched on Steam Early Access on October 12, 2026. Priced at $14.99, the game invites players to rebuild a damaged world, develop relationships with villagers, explore dangerous temples, and uncover the mystery behind a second moon. A limited-time 10% launch discount brings the price down to $13.49 until October 26.
However, Moonfrost's Steam debut represents more than the arrival of another cozy RPG. The project originally entered the blockchain gaming space, attracted major investors, and introduced NFT-based assets. Now, the studio is pursuing a traditional premium gaming model, while its web3 community is being redirected toward a separate platform called Frost Arcade.
Here's what players can expect from Moonfrost's Early Access launch and what the change means for its blockchain gaming supporters.
Moonfrost Is Now Available on Steam
Moonfrost became available on Steam at 6 PM BST on October 12, with support for Windows PC and full controller compatibility. The game is single-player and includes Steam Cloud saves and Family Sharing.
The launch price is $14.99, although players purchasing the game before October 26 can take advantage of the introductory discount.
The release also introduced Indonesian (Bahasa Indonesia), expanding the game's language options alongside English, Spanish, Simplified Chinese, Traditional Chinese, and Japanese. English remains the only language with full audio support, while additional languages are planned for the future.
Interest in the launch had already been building before release. On October 6, Moonfrost passed 50,000 Steam wishlists, signaling growing interest in Oxalis Games' take on the cozy RPG genre.
What Does Early Access Include?
The current version offers approximately 50% of the main storyline, giving players a substantial introduction to the game's world and characters.
Here's what is available at launch:
Main story: Approximately half of the planned storyline.
Temple exploration: Progression up to Level 19, featuring additional puzzles and challenges.
Villagers: Eleven NPCs to meet, befriend, and develop relationships with up to Level 3.
Village restoration: Clear rubbish, remove grime, repair damaged streets, and gradually rebuild the community.
Character customization: Expanded options for personalizing the player character.
Improved navigation: A new in-game map and updated quest and task tracking.
Creative crafting: New puzzles connected to crafting decorations and improving living spaces.
The Early Access version is designed to grow over time. Oxalis Games has shared a development roadmap covering additional story content, characters, relationship progression, Temple levels, and other features leading toward version 1.0.
As with most Early Access projects, the roadmap may change as development progresses and player feedback shapes future updates.
Rebuild a World Shaped by the Second Moon
Moonfrost takes place a century after a mysterious second moon appeared in the sky. Since that event, icy meteorites known as Moonfrost have repeatedly fallen upon the world, leaving destruction in their wake.
Players become Frost Hunters, individuals capable of transforming Moonfrost shards into structures. Their mission is to restore the damaged world while uncovering their forgotten past and discovering the truth behind the Second Moon.
Daily activities provide a relaxing contrast to the larger mystery. Players can farm, fish, cook, forage, and craft useful items. Build Mode allows them to design and decorate homes piece by piece, with possibilities ranging from modest cottages to elaborate castles.
Players can also help create homes for villagers, develop friendships, and pursue romantic relationships. For those looking for something more challenging, dangerous temples contain enemies, traps, rare materials, and clues about the world's history.
The game's pixel-art presentation combines dynamic lighting, changing weather, wildlife systems, and an original soundtrack. As players progress, they unlock recipes for tools, decorations, outfits, and hairstyles.
These systems make Moonfrost more than a simple farming simulator. Its combination of exploration, customization, narrative progression, and community building gives players several reasons to return.
Can Players Carry Over Demo Progress?
Players who tried Moonfrost before launch should pay attention to the save system.
An updated demo became available on October 12 at 1 PM BST, five hours before the Early Access release. Progress made in this version carries over to the full game for players who purchase it.
Older demo saves, however, are incompatible with the updated version. Anyone returning from a previous build will need to start a new game.
The PC requirements are relatively modest. Moonfrost requires Windows 11, a 2 GHz processor, 8 GB of RAM, a graphics card with 3 GB of video memory, DirectX 10, and 2 GB of storage.
Oxalis Games is also encouraging players to report bugs and submit suggestions through Steam Discussions and the project's official Discord community.
Why Moonfrost Left Blockchain Gaming
Moonfrost originally launched its journey as a web3 gaming project. Oxalis Games raised a $4.5 million seed round led by Blocore, with Supercell, Animoca Brands, and Griffin Gaming Partners also participating. Supercell's involvement was particularly notable because it represented the company's first investment in web3 gaming.
The studio was founded by Ric Moore, co-founder of Bossa Studios and The Secret Police, and Gina Nelson, whose artistic experience includes Star Wars and Disney projects. Sir Ian Livingstone and Jagex CEO Phil Mansell also joined as angel investors.
In March 2025, Oxalis Games partnered with Open Loot, and Moonfrost introduced the Frost Hunter License, a genesis NFT associated with the project.
That direction changed in November 2025, when the team announced plans to leave Open Loot and release Moonfrost on Steam as a traditional game. The studio explained that it could not effectively cater to web2 and web3 audiences simultaneously.
Consequently, the Steam release contains no cryptocurrency, NFTs, tokens, or blockchain functionality.
For players interested in the broader evolution of blockchain games, Moonfrost provides an example of a project separating its traditional gaming experience from its web3 ecosystem rather than attempting to combine both within a single product.
Frost Arcade Gives Web3 Players a New Home
Although Moonfrost is moving away from blockchain technology in its Steam version, its original web3 community has not simply disappeared.
The team introduced Frost Arcade, a separate browser-based platform focused on shorter, arcade-style blockchain gaming experiences. Ric Moore leads Frost Arcade as CEO, while Gina Nelson serves as co-CEO and concentrates on the Steam version of Moonfrost.
The platform's planned features include multiplayer experiences, player-versus-player competitions, cooperative modes, leaderboards, and community events.
Existing supporters are also expected to retain access to their previously acquired assets. Collectibles such as Pickaxes, Workbenches, Gnomes, and Fishing Rods are intended to work across Frost Arcade games and events. Currencies including Cryo, Liquid Luck, Event Vouchers, and Gacha Tokens are also expected to carry over from Open Loot.
Frost Hunter License holders are intended to retain perks across Arcade titles.
However, players should distinguish between announced intentions and fully implemented functionality. Detailed information about item mapping, eligibility, launch schedules, and reward structures remains pending.
What Is Frost Arcade's Risk-to-Earn Model?
One of the more interesting ideas discussed for Frost Arcade is a potential Risk-to-Earn approach.
Ric Moore has pointed to competitive formats in which players pay an entry fee and compete for a shared prize pool. Poker is one example of this general structure, where participants risk an entry stake in pursuit of a larger reward.
If implemented successfully, this model could give skilled players a reason to compete while creating a different economic structure from conventional play-to-earn games.
However, the precise rules, fees, prize distribution, and eligible activities have not been fully confirmed. Players should therefore avoid treating any particular reward system as guaranteed.
The platform's long-term appeal will depend on the quality of its games, the fairness of its competitions, the utility of existing assets, and whether its economy can sustain an active community.
What Comes Next for Moonfrost?
Moonfrost's Steam Early Access launch marks a fresh start for Oxalis Games' original vision of a cozy RPG. Players can already explore a substantial portion of the story, restore a damaged village, build relationships, and investigate the mystery of the Second Moon.
Meanwhile, Frost Arcade offers a separate path for supporters who remain interested in the project's web3 roots.
The two products now serve different audiences. Moonfrost focuses on a premium, single-player experience without blockchain mechanics, while Frost Arcade is being developed around competitive, browser-based web3 games.
For cozy RPG fans, Moonfrost's future will depend on how well Oxalis Games expands its story, relationships, and world during Early Access. For blockchain gaming enthusiasts, Frost Arcade's progress will be worth watching as more details about its games and economy emerge.
Ultimately, the project's next chapter will show whether separating traditional gaming from web3 features can help both experiences develop on their own terms.










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