Craft World Brings Its Player-Owned Economy to Ronin Mainnet
- NFTrixie
- Jul 28
- 4 min read

Craft World is about to shake things up with its official mainnet launch on Ronin this July 29—and it's bringing a fully onchain, player-owned economy with it. The key to this new chapter? A fresh utility token called DynoCoin, multiple liquidity pools, and a game design that puts players in full control.
Let’s explore how Craft World is merging idle resource crafting with real blockchain utility, and why this could be one of the most exciting new entries in the blockchain gaming space.
DynoCoin Powers the Craft World Economy
At the heart of Craft World's economic system is DynoCoin, a utility token created specifically for in-game use. Unlike traditional crypto tokens, DynoCoin has no capped supply and no built-in value accrual mechanics—it’s strictly a gameplay and progress currency.
This means no token speculation or pump-and-dump behavior. Instead, players will use DynoCoin for crafting, trading, upgrading gear, and marketplace transactions. The system is designed with sustainability in mind, not hype.
To kickstart liquidity, VOYA Games is minting an additional 100 million DynoCoins—61 million of which will go into liquidity pools, while the remaining 39 million stay in the VOYA Treasury.
Liquidity Pools Launch on Katana DEX
Craft World's launch isn't just about going live—it’s also about going liquid. A DynoCoin:USDC pair will be available on Katana DEX on day one, giving new players an easy on-ramp using a stablecoin.
But that’s just the beginning. Craft World will feature 29 resource-specific liquidity pools—from common elements like Fire, Earth, and Water to premium resources like Dynamite and Hydrogen. All of these will be tradable using DynoCoin, encouraging organic supply and demand dynamics from the start.
Initial prices are intentionally low to invite early activity. For instance:
Earth starts at 0.01 DynoCoin
Water is 1 DynoCoin
Fuel costs 3,450 DynoCoins
Dynamite is a whopping 150,000 DynoCoins
With 15 million DynoCoins paired with 15,000 USDC in the main pool, players will have quick access to Craft World's economy and the ability to dive straight into trading and crafting.
A Truly Player-Owned Game Economy
VOYA Games is making a bold statement with zero allocations to investors, team members, or insiders. There are no vesting schedules or hidden emissions—every DynoCoin in circulation is meant for community use.
This means no central control, no off-chain manipulation, and no bottlenecks. Every transaction, trade, and resource movement will be tracked onchain, ensuring transparency and player empowerment.
And with the economy built on Ronin’s fast and low-cost infrastructure, trading and crafting in real time won’t be a hassle. It’s a Web3 economy that actually feels good to use.
What to Expect on Mainnet Launch Day
Starting July 29, players will get full access to Craft World's economic features:
The in-game DEX goes live
Players can trade resources, buy gear, and craft items
All transactions will be conducted using DynoCoin
Marketplace functions open up for deeper gameplay involvement
Players who participated in Project Voyager Season 1, which ended on July 10, will receive their rewards in DynoCoin, based on final crystal totals and leaderboard positions.
The economy will be fully functional from day one—with crafting, upgrading, and marketplace actions all powered by onchain mechanics.
Project Voyager Set the Stage
Before mainnet, Craft World ran an extensive campaign called Project Voyager. Launched in June, it served as both a player onboarding tool and a way to distribute DynoCoin fairly through activity-based missions.
Players earned crystals by crafting, completing social tasks, referring others, and playing the game regularly. These crystals determined DynoCoin rewards at the end of the campaign and drove consistent daily engagement across the testnet.
With over 2.7 million accounts created and 145,000 daily transactions recorded, Craft World built serious momentum ahead of its mainnet debut.
Craft World Is More Than Just Another Blockchain Game
For those unfamiliar, Craft World is a free-to-play multiplayer resource simulation game. It blends idle gameplay with crafting, large-scale cooperative builds, and a dinosaur-themed art style.
The core loop revolves around gathering elemental resources—Fire, Water, Earth, and Air—and combining them with advanced materials like Steel, Fuel, and Dynamite. Every item can be traded using DynoCoin, thanks to the built-in web3 game economy.
VOYA Games, formerly Angry Dynomites Lab, started as an NFT collection and has since evolved into a full-fledged studio. In May 2025, the team raised $5 million from top Web3 investors, including Makers Fund, 1kx, Sky Mavis, and The Sandbox co-founder.
Ronin Gains Another Powerhouse Title
By launching on Ronin, Craft World joins a growing family of successful blockchain games, including Pixels, Kaidro, and the legendary Axie Infinity.
Ronin’s speed and affordability make it the perfect match for Craft World's vision of a scalable, player-first economy. Players will be able to swap tokens, craft gear, and engage in trading without ever leaving the game environment.
With its testnet success and thoughtful tokenomics, Craft World is positioned to become a standout title in the next wave of blockchain games.
Final Thoughts
Craft World isn’t just launching a game—it’s launching an economy. With DynoCoin at the center, player ownership baked into the core, and Ronin's infrastructure to power it all, this is a blueprint for how future blockchain games might work.
If you're into crafting, trading, building, and want your time spent in-game to actually mean something—Craft World is calling. The mainnet launch is just around the corner, and the dino-powered adventure is only getting started.





